RemoteMay 2024 – present2 y 5 m
Product Designer
Onengine, Early-stage US software team building one platform for service, facility, freight and real estate operations.
Onengine is a 0-to-1 platform for companies running service, facility, freight and real estate operations. I joined at the concept stage and own product design: the information architecture the modules sit on, the admin and client-facing screens, and the specs engineers build from. The work happens in a running prototype rather than a static file, so a new idea meets the system it has to live in on the day it is raised.
- Built the playground: around 180 components, 20 template routes, and one settings screen where option sets, table columns and badge styles are edited by a product person without code.
- Wrote a behaviour spec per module, eleven sections each, every line tagged for where it came from: stated in the PRD, clarified later by a named person on a date, inferred with the reasoning shown, or an open gap with a number against it.
- Idea to engineer-buildable spec went from about three weeks to day one. Both ends exclude development. Three weeks was roughly a week of requirements plus one to two weeks of design assessment, feedback and rework.
- Designed client inventory, location and site profiles, and work order management across admin and client surfaces.
While here Onengine — the playground · Component Sections: The Missing Layer Between Figma and Code, 2026